using System;
using UnityEngine;

[Serializable]
public struct FlyingPointsInfo
{
	public string iconSpriteName;

	public Color color;

	public bool withAnimation;

	public AudioClip startSound;

	public AudioClip endSound;

	public string startSound1;

	public string endSound1;

	public float volumeMultiplier;

	public float flyTime;
}
